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St Patrick's Catholic Primary School

Loving, Learning, Laughing

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In line with the 2014 National Curriculum for Computing, our aim is to provide a high quality computing education which equips children to use computational thinking and creativity to understand and change the world. The curriculum will teach children key knowledge about computers and computer systems work, and how they are designed and programmed.  Learners will have the opportunity to gain an understanding of computational systems of all kinds, whether or not they include computers.

By the time they leave Saint Patrick’s, children will have gained key knowledge and skills in the three main areas of the computing curriculum: computer science (programming and understanding how digital systems work), information technology (using computer system to store, retrieve and send information) and digital literacy (evaluating digital content and using technology safely and respectfully). The objectives within each strand support the development of learning across the key stages, ensuring a solid grounding for future learning and beyond.




Through our specialist provision, computing is taught using a blocked curriculum approach. This ensures children are able to develop depth in their knowledge and skills over the duration of their computing topics. We have invested heavily in ICT this year with the purchase of a full class set of chrome books, which will enable all of the children to access the full ICT curriculum. It is the intention to use these within our English and other lessons to enable our children to improve their word processing skills. Likewise in maths to develop their use and understanding of spreadsheets. In a cross curricular manner, the children will have full and safe access to the internet for independent research as well.  Employing cross-curricular links motivates pupils and supports them to make connections and remember the steps they have been taught.

The implementation of the curriculum also ensures a balanced coverage of computer science, information technology and digital literacy. The children will have experiences of all three strands in each year group, but the subject knowledge imparted becomes increasingly specific and in depth, with more complex skills being taught, thus ensuring that learning is built upon. For example children in Key Stage 1 learn what algorithms are, which leads them to the design of programming in Key Stage 2, where they design, write and debug programs, explaining the thinking behind their algorithms.

We have also created a google classroom, which we will use to engage our children in how they can communicate on many levels with a range of people. They will learn how to formulate emails, share information, upload files and create their own storage areas. We will be using these platform for teams meetings with other schools and regions

The use of iPads in the classroom has revolutionised the way children are taught. iPads engage, motivate and inspire pupils’ learning, and through our specialists provider,  we have developed, and continue to develop a range of courses that allow children to learn the Computing curriculum using iPads that we can supply. As the world becomes increasingly rich with technology, computing teaches pupils to create programs, films, music and a range of other content, whilst encouraging them to express themselves and develop their own ideas using the latest apps. Our external specialists, supply a class set of iPads consisting of 15 pupils iPads / iPad minis and 1 instructor iPad.

I Create

Our iCreate module allows pupils to gain an understanding of how technology can be used throughout art, design, animation and video editing. Initial workshops will provide your pupils with the skills they require to use the software and apply it on a basic level. Further on during the module pupils will need to think about and implement more advanced skills when working on their projects. Whether this be using a harder interface within the software or using a more complex technique building on knowledge from the first lessons. Each level within this module, although focusing around different skills and area of design, will build on skills learnt from previous or other iMedia subjects and show pupils how they can be applied in a real working-life context.

Throughout each module, each lesson progresses to ensure that pupils are pushed to achieve their best. Every lesson comes with differentiated learning objectives, in line with the new OFSTED guidelines so you can see how your instructor is distinguishing between year groups completing the same level.




Our approach to the curriculum results in a fun, engaging and high-quality computing education. The quality of children’s learning will be evident within our google classroom, a digital platform where pupils can share and evaluate their own work, as well as that of their peers. Evidence such as this is used to feel into teachers’ future planning and as a topic based approach continues to be developed, teachers are able to revisit misconceptions and knowledge gaps in computing when teaching other curriculum areas. This supports varied paces of learning and ensures that all children make good progress.

Much of the subject- specific knowledge developed in our computing lessons, equip pupils with experiences which will benefit them in secondary school, further education and future work places. From research methods, use of presentation and creative tools and critical thinking, computing at Saint Patrick’s gives children the building blocks that enable them to pursue a wide range of interests and vocations in the next stages of their lives.


What our children will learn in computing lessons


Via our specialist providers, the following is the structure that they will be following to ensure that there is a clear progression to the children’s computing knowledge. These skills will be built on as the children move up through the school and will be done so in a cross curricular manner.




The class will be taken through different art mediums. They will explore drawing and painting, interior design and computer generated design. Throughout this course the class will also have the opportunity to explore the evolution of the camera and learn about the first photo ever taken.


Key Stage 1:

Level 1:

The iCreate course aims to introduce participants to digital photography in the modern era. They learn about the basic principles of taking good pictures such as focal point, foreground and background and the importance of light and photo-editing techniques.


Level 2:

Pupils will create a school magazine using stock photos and original text. Pupils will be required to utilise the skills covered in Lite Levels 1’s iPhotograph in order to create a marketable magazine. Pupils will also learn how to format text, textboxes, photos and other content within the app Strip Designer, alongside learning the key components of a magazine. 



Key Stage Two


Level 1:
iStop Motion

During the first half of iStop Motion, pupils will learn about stop motion animation and create a short stop motion film. Following this, pupils will learn about post-production effects such as ‘Chroma key’ and ‘Foley’. Pupils will finish by combining their animation and post-production skills together to create a final piece with sound, video effects, chroma key and animated 2D titles.


Level 2:

During this module pupils will learn basic and advanced editing techniques and video effects to produce a music video. Pupils will edit, cut and splice footage supplied to them in order to create their final video. Pupils will utilise search functions within the app iMovie to sift through stock videos and choose appropriate clips to match the audio. 


Level 3:
Advanced i2D

This module looks into early 2D animation and its development over time. Pupils will start with basic flip books before developing different skills to produce a 2D piece of vector art. Students will focus on character design, plot development and how characters will interact.


Level 4:

Pupils will learn how to create different multi-media digital content. They will look at filming, coding storyboards, complex editing, GIFS, Cinemograph, AR and 3D drawing.  Pupils will learn how these are applied in real-world contexts to create content for online and digital applications including websites and IOS software.  At the end of the half term pupils will produce a digital gallery of their work and present it to the class in the app Keynote.